Explainers
Why a top-down view prevents nausea: vection explained simply
Vection is the illusion of moving while standing still. Why it can trigger discomfort in VR and why diorama games largely avoid it.
Consumer tech, apps and XR — reported plainly, every day.
Explainers
Vection is the illusion of moving while standing still. Why it can trigger discomfort in VR and why diorama games largely avoid it.
XR & Gaming
Tank Avenger builds fortresses and enemy tanks on your open floor. What 202 levels, four worlds and seven weapons offer, and where the limits are.
Explainers
Curves, switchbacks, and double lanes determine the value of a build spot. A guide to tower placement with examples from Sozo.
XR & Gaming
What Sozo Tower Defense includes, according to the studio: mixed reality for Quest 3 and 3S, 160 levels, eight realms, eight towers, and eight bosses.
Apps
MindIsland turns a few words into a guided meditation of 3, 5, or 10 minutes. What the app can do, what it costs, and where its limits lie.
Apps
Eyes open, hand on the grab handle, calm breathing: How to make a short standing meditation work on a train, bus, or subway.
Apps
The language app LingFit bundles an A1-to-B2 course, AI-generated chapters, a video feed, and three games with friends. What the app delivers and where it ends.
XR & Gaming
Laser Thief strings lasers across your real living room and turns it into a vault heist. What the game offers, how much space it needs, and who it's for.
Explainers
Tapping a subtitle word triggers several steps: pause, translation, base form, audio, save. A look at the technology behind it.
Explainers
Timing, volume, and ear shape: How head-related transfer functions create spatial sound and why horror games benefit from it.
XR & Gaming
Half an hour of story, three endless arcade modes, and arms that burst out of your real walls: this is how the mixed-reality horror plays on Quest.